Difference between revisions of "Credits"

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(Created page with "According to a recent market study by Google undertaken by two Europe based research corporation in March 2012 , it was found that a majority of smartphone use...")
 
(Created page with "'''Credits''' are a form of in-game currency that are purchased by players using real money via micro-transactions. Credits allow the players to purchase special abilities...")
 
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According to a recent  market study  by Google  undertaken  by  two Europe  based research corporation  in  March  2012 ,  it  was found  that  a majority of smartphone users ,  based  in the Asia  Pacific  region  in  countries  like Singapore ,Hongkong ,  Australia, China and Japan were  all accessing mobile social media  almost daily  , among which  China has the highest rate  of mobile social media  connectivity with  almost  68% of the mobile user reportedly accessing  social media via their  mobile  device on a  day to day basis during year  2012. <br />[https://itunes.apple.com/us/book/id963811227 Chinese consumers use social media] for many reasons including connecting socially, entertainment, news and services.  It is estimated that China's active smartphone now exceeds the total number  in  the United States  and  China will have 500 million smartphones in use by the end of 2013.This data  imply  the huge demand  will  spurs  new  media  platform  ,apps marketplace  and entertainment  spending  and  will  drive  new development of more efficient  products  that  will have  will have new  global consequences.  The mobile  Industry,  beside  smartphone  including  other  tablets device will drive brand awareness, location Based services , product review , price comparison, epayments for both online and  over the counter ewallet transactions, and further also increase  the  distribution and sharing  of  interesting content via mobile social media  <br />Smartphone  will therefore  be the  key to the future of mobile  internet usage, typically in  China, it  has already seen  their monster ecommerce site  like the Taobao and  even Sina Weibo  restructuring  their  company  to  focus  and  embrace  mobile influenced technology  and  setting  forth  their  total company  to enhance  their understanding of  different mobile resources  like ;  m.commerce ,mobile gaming ,mobile banking ,  mobile search  and  many forthcoming technologies  , a shift  they both see as a necessity  in order  for  them  to stay in the forefront  to benefit this mega influx of smartphone  which  is taking the world by storm  allowing  more users to browse  online via smartphones than laptops and PCs.<br />This “  Mobile First - Attitude” may  soon be the norm keyword  and growth agenda  on  major corporation‘s  agenda as  it signify a profound revolution bigger  than any other events in this era as  it  poses to almost every marketing professional a challenge  to close up  the mobile monetization gaps , as  many service provider  has yet  to capitalize  on  the mismatch between the growth in mobile usage and mobile monetization.<br />Mobile Social Media  is an explosively  powerful way to  reach out to customer  to influence customer  and friends to take action towards brand ,product and service.  Advertisement engaging through mobile social media  on   mobile phones has always been one of the most popular business models practiced regardless of the  different platforms  and  media  properties  and  readily marketers with  advertisers have moved into tapping into this advertising opportunity with  integration of  placing  adverts on mobile properties such as mobile optimized sites and mobile apps.<br /> Google and Facebook  has  indicated the vast majority of their  revenue is from mobile advertising/search across platforms. All the major search engine and multimedia corporation recognize such  revenue opportunities with mobile  apps, music, videos, books, etc.<br /> In recent months Facebook restructured  to focus  on  mobile  influenced  opportunities for mobile revenue  with integrating new features functional for Page post ads, Promoted Posts and app install ads. These are all directly incorporated into the feed, and advertisers  are seeing higher clickthroughs and engagement with these functional feed <br />Traffic , traffic , traffic , That’s  where  all  the  Advertisers know  is  the best place to display their ads is , and  with  billion  of mobile devices on a global scale  , it is definitely where  the traffic  will be , and  that is where Mobile Monetization  will take  place  <br />Websites accessed by mobile browsers and mobile apps used across all platforms are key drivers in the world of mobile monetization.  Advertisers are also  given  now  the  accessibility  to   promote their products and or services across particular  niches  that contain the demographic  that they  wish to directly  target. These are the New trend shift  provided  by mobile  geosocial  campaigns that are targeting mobile websites and mobile apps as a tool for their promotion. Venue ads, coupon  redemption and  sms marketing  are now being implemented  into  their  mobile  optimized marketing  campaign. . This implies that there are still plenty  of  opportunities that are yet to be exploited and as  mobile phones are beginning to be just as effective as desktops but  yet more portable. Therefore, it is not surprising to see this trend continue with more effort being put into mobile monetization using  mobile  media content  with  customer engagement through  Mobile Social Media engagement <br />[ https://itunes.apple.com/us/book/id963811227  Social Mobile World  - China Connects ]<br /><br />[http://goo.gl/crPgpy  Einer von ihnen ist "How to Get Rich". ]
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'''Credits''' are a form of in-game currency that are purchased by players using real money via micro-transactions. Credits allow the players to purchase [[special abilities]] and other goodies that have an impact on game success. This allows the game creators to earn money for creating and hosting the game, but should not prove to be expensive on a per-player basis.
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Credits can also be pooled by groups of player's to buy specific abilities for [[affiliations]] that will have greater effects on the game and allow affiliations to differentiate themselves from one another.

Latest revision as of 22:26, 9 September 2017

Credits are a form of in-game currency that are purchased by players using real money via micro-transactions. Credits allow the players to purchase special abilities and other goodies that have an impact on game success. This allows the game creators to earn money for creating and hosting the game, but should not prove to be expensive on a per-player basis.

Credits can also be pooled by groups of player's to buy specific abilities for affiliations that will have greater effects on the game and allow affiliations to differentiate themselves from one another.