Difference between revisions of "IV"
From Project Libertine Wiki
Line 2: | Line 2: | ||
'''Ship IV''' | '''Ship IV''' | ||
− | * Ship IV is based on the current speed of the ship, the [[Tactics]] skill of the [[Captain]], the [[Sensors]] skill of the [[Science Officer]], and the [[Piloting]] skill of the [[Helmsman]]. When calculating the IV of a ship, the base is the floor(current speed) of the ship, then the floor(tactics/10) | + | * Ship IV is based on the current speed of the ship, the [[Tactics]] skill of the [[Captain]], the [[Sensors]] skill of the [[Science Officer]], and the [[Piloting]] skill of the [[Helmsman]]. When calculating the IV of a ship, the base is the floor(current speed) of the ship, then the floor(tactics/10), floor(sensors/10), floor(piloting/10). This should result in an IV somewhere between 1 and 40. Ties will be decided randomly each round. Ship IV can change between combat rounds based on damage that is taken to the ship or the crew members on which the ratings are based. |
Latest revision as of 11:18, 25 March 2020
IV is short for Initiative Value and is used during combat to decide the order of actions during combat.
Ship IV
- Ship IV is based on the current speed of the ship, the Tactics skill of the Captain, the Sensors skill of the Science Officer, and the Piloting skill of the Helmsman. When calculating the IV of a ship, the base is the floor(current speed) of the ship, then the floor(tactics/10), floor(sensors/10), floor(piloting/10). This should result in an IV somewhere between 1 and 40. Ties will be decided randomly each round. Ship IV can change between combat rounds based on damage that is taken to the ship or the crew members on which the ratings are based.